From inception to delivery - Complete end-to-end solutions for game audio production
How we can work together:
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Embedded Audio Director
Best for: Studios needing end-to-end audio leadership without the cost of a full-time executive hire.
I integrate directly into your core team and project schedule. I manage the discipline from vision to final master: building & scaling teams, managing pipelines, middleware, VO talent, budgets, and cross-department collaboration.
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Fractional Audio Director
Best for: Early-stage games, mid-production quality check-ins, or studios with in-house audio designers who need senior guidance.
Part-time, strategic oversight (e.g. 1–2 days per week or monthly retainers). I establish the audio identity, design the pipeline, mentor internal staff, and conduct milestone reviews to keep production on track.
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Co-Dev Partner
Best for: Milestone or asset-based delivery, full or partial project audio execution, or turnkey co-development.
Content creation and implementation for a specific vertical slice, demo, marketing content (e.g. trailers) or full game release. Scoped against your asset requirements, budget, and release timeline.
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Consulting
Best for: Developers facing technical or creative bottlenecks, gaps in audio pipeline knowledge, or performance issues.
Short-term, high-impact engagements. I audit and evaluate your engine/middleware setups (Wwise, FMOD, Unreal, Unity), suggest feature requirements, and evaluate toolsets to maximise effeciency.