From inception to delivery - Complete end-to-end solutions for game audio production

How we can work together:

  • Embedded Audio Director

    Best for: Studios needing end-to-end audio leadership without the cost of a full-time executive hire.

    I integrate directly into your core team and project schedule. I manage the discipline from vision to final master: building & scaling teams, managing pipelines, middleware, VO talent, budgets, and cross-department collaboration.

  • Fractional Audio Director

    Best for: Early-stage games, mid-production quality check-ins, or studios with in-house audio designers who need senior guidance.

    Part-time, strategic oversight (e.g. 1–2 days per week or monthly retainers). I establish the audio identity, design the pipeline, mentor internal staff, and conduct milestone reviews to keep production on track.

  • Co-Dev Partner

    Best for: Milestone or asset-based delivery, full or partial project audio execution, or turnkey co-development.

    Content creation and implementation for a specific vertical slice, demo, marketing content (e.g. trailers) or full game release. Scoped against your asset requirements, budget, and release timeline.

  • Consulting

    Best for: Developers facing technical or creative bottlenecks, gaps in audio pipeline knowledge, or performance issues.

    Short-term, high-impact engagements. I audit and evaluate your engine/middleware setups (Wwise, FMOD, Unreal, Unity), suggest feature requirements, and evaluate toolsets to maximise effeciency.